

This realization led the team to adjust their designs and focus more on providing a fun and engaging experience. We needed to pivot and focus more on playability, not solely on bringing the Song dynasty to life.” Significant changes Reinhard Wu explains: “The second test showed many players wanting to experience a city sim with more playable content, something they prioritized over historical accuracy. It showed that players preferred a less hardcore approach. The team of White Star Studios closely monitored the results of early playtest sessions. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.”īut it took some tweaking to get the right balance. A rich marketplace culture, urbanization, industrialization and civilian society in the era. “Sim gameplay lends itself for many elements of a busy Song dynasty marketplace. “We have a great understanding of what everyday life was like, back then”, says Wu. It lasted for roughly 300 years that were well documented through literature and paintings.

The Zhao Song Dynasty was established in 960 A.D. It felt more meaningful to us, we’d be making a game that has a positive impact.” Gameplay over historical accuracy “We were so excited to base our content around ancient China. That gave us the idea!” With the genre and setting firmly in place the ideas started flowing. “Something reminiscent of the hustle and bustle you can see in the legendary Chinese handscroll painting, Along the River During the Qingming Festival. “We all agreed that it had to be a bustling city”, says Game Producer Reinhard Wu. When the team first decided to make a sim management style game, they quickly settled on a city building sim.
